![]() ![]() If dropped down to 80, means 80% of the selected resolution and increasing it to 150 means that the game will render at 150% of the selected resolution. When set at 100, it means that game is rendering at 100% of the resolution selected. This Microsoft Flight Simulator graphical option allows players to adjust the scale of the render resolution. Maintain it via the game Vsync and lock for now, older drivers may be able to lock via Nvidia control panel) V-Sync And Frame Lock (CORRECTED ORIGINAL POST)įorcing Vsync in the nvidia control panel no longer works correctly since the last nvidia driver update 452.06. Full screen is still recommended, more so if running the DEV menu to test Frame rate rather then Nvidia or AMD Hardware frame detection. It’s the player preference as neither of the options provides any noticeable increase in the game’s performance. Microsoft Flight Simulator has only tow options for its “Display Mode” setting, Fullscreen and Windowed. Not to push the GPU full throttle from basic areas. ![]() Goal to have a nice looking game with a little room for complex areas. I9 8 Core 9800k(F) with Nvidia RTX 2080 TI (Standard clocks for testing) I9 8 Core 9800k with Nvidia RTX 2080 Super Special Edition (clocks set to defaults for tests) I7 4 Core 10700k with Nvidia GTX 1080TI (OC set back to standard clocks for testing) Test Systems: (No Overclocking to provide a reference standard) Optimal performance recommendation (with some of my high end system increases that I corrected) Memory leaks and other glitches are declining performance across the boards since the Alpha and Beta Final build. Until they fine tune this game, this may help. Over scaling will cause decrease in performance, the ultra setting for that over scales to your native resolution. FOR 4k Keep some things the same, especially render scaling. I had to make corrections to aspects that no longer apply, or will bottleneck new RTX GPU’sįirst off optimal performance will be in 1080p. This guide may help you a bit and was based on DAVID FLINCH and his original website info, who explains it well. Some may not understand how certain settings work, or not realize they are in fact over rendering to resolution and causing a decline in performance with no visual increase. Maybe it is time to consider a monitor upgrade as well □ Your rig seems to be OK for it. Nothing like having a good technical justification!. I am not super tech savvy, but it must equate some level of super sampling and/or antialiasing. render scaling? As I undestand it, with render scale of 200, your rig renders at twice the resolution before down sampling to the screen resolution. What is your antialiasing setting in the sim? Have you tried to play around with that vs. The resolution of the real world G1000 screen is 1024 x 768 (according to Google), and might even show some jaggyness if you got really close? I am sure there is someone here who an comment on that. But I guess it is one of those things where everyone will have their own perception of what is acceptable. I run the sim at 2560 x 1140 and render scale 100, and did not notice ‘jaggyness’. maybe because of the extra resolution. I have an Intel Core i7-10700KF and Asus GeForce RTX 3070 8GB TUF so pretty close to yours. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |